Selected Works
(7)
2020 -2026
I design feedback systems—translating invisible forces into legible cues, from human habits to business operations.
Reincarnation Karma
A speculative experience that turns “karma” into an interaction system—where desire produces visible, accumulating consequences.



Reincarnation Karma
A speculative experience that turns “karma” into an interaction system—where desire produces visible, accumulating consequences.



Reincarnation Karma
A speculative experience that turns “karma” into an interaction system—where desire produces visible, accumulating consequences.



The Gaze of Salomé
First Prize (International). An award-winning web narrative that makes information silos feel personal—through interaction that gradually narrows what you can see.



The Gaze of Salomé
First Prize (International). An award-winning web narrative that makes information silos feel personal—through interaction that gradually narrows what you can see.



The Gaze of Salomé
First Prize (International). An award-winning web narrative that makes information silos feel personal—through interaction that gradually narrows what you can see.



Desires Flow
A biosignal-driven HCI prototype that externalizes “excess desire” into physical feedback—interrupting compulsive loops with embodied cues.



Desires Flow
A biosignal-driven HCI prototype that externalizes “excess desire” into physical feedback—interrupting compulsive loops with embodied cues.



Desires Flow
A biosignal-driven HCI prototype that externalizes “excess desire” into physical feedback—interrupting compulsive loops with embodied cues.



As above, as below
A speculative crematorium that separates public circulation and family privacy, while turning “waiting” into an intentional process of recording and remembrance.



As above, as below
A speculative crematorium that separates public circulation and family privacy, while turning “waiting” into an intentional process of recording and remembrance.



As above, as below
A speculative crematorium that separates public circulation and family privacy, while turning “waiting” into an intentional process of recording and remembrance.



Spindle
A repurposed hard drive turned into a knob-controlled kinetic instrument with real-time sound synthesis.



Spindle
A repurposed hard drive turned into a knob-controlled kinetic instrument with real-time sound synthesis.



Spindle
A repurposed hard drive turned into a knob-controlled kinetic instrument with real-time sound synthesis.



Asakana — Hub
A growth-to-product case study: landing → core workflows for seafood distributors, reducing missed orders and streamlining daily ops.



Asakana — Hub
A growth-to-product case study: landing → core workflows for seafood distributors, reducing missed orders and streamlining daily ops.



Asakana — Hub
A growth-to-product case study: landing → core workflows for seafood distributors, reducing missed orders and streamlining daily ops.



Refined rush
A service + behavior design study that reframes fast-food “instant reward” into a calmer decision loop—without killing the fun.



Refined rush
A service + behavior design study that reframes fast-food “instant reward” into a calmer decision loop—without killing the fun.



Refined rush
A service + behavior design study that reframes fast-food “instant reward” into a calmer decision loop—without killing the fun.




Hong Kong Digital Art Design Competition — First Prize (International), Mar 2025
First Prize (International). An award-winning web narrative that makes information silos feel personal—through interaction that gradually narrows what you can see.
Recognized for innovative interaction design and forward-thinking UX.

Best Pitch-UC Launch Hackathon
Highest department honor
Highest Honors in Philosophy — top departmental distinction.
Services
(5)
(01)
System Mapping
map ecosystems, find leverage points.

(01)
System Mapping
map ecosystems, find leverage points.

(01)
System Mapping
map ecosystems, find leverage points.

(02)
Workflow Architecture
B2B ops, IA

(02)
Workflow Architecture
B2B ops, IA

(02)
Workflow Architecture
B2B ops, IA

(03)
UX/UI
clear interfaces, scalable design systems.

(03)
UX/UI
clear interfaces, scalable design systems.

(03)
UX/UI
clear interfaces, scalable design systems.

(04)
Rapid Prototyping
Figma → code → hardware

(04)
Rapid Prototyping
Figma → code → hardware

(04)
Rapid Prototyping
Figma → code → hardware

(05)
AI Interaction Loops
human-in-the-loop

(05)
AI Interaction Loops
human-in-the-loop

(05)
AI Interaction Loops
human-in-the-loop

Process
(3)
I run projects as a tight loop of system framing → rapid prototyping → real-world delivery: I map the problem as a system, build fast to learn, then ship with clear metrics and iterate.
01
Frame the System
Clarify goals and constraints, map stakeholders and workflows, and identify the highest-leverage friction points.
01
Frame the System
Clarify goals and constraints, map stakeholders and workflows, and identify the highest-leverage friction points.
01
Frame the System
Clarify goals and constraints, map stakeholders and workflows, and identify the highest-leverage friction points.
02
Prototype to Learn
Build quick, testable prototypes (digital, service, or hardware) to validate assumptions, gather evidence, and converge on a viable direction.
02
Prototype to Learn
Build quick, testable prototypes (digital, service, or hardware) to validate assumptions, gather evidence, and converge on a viable direction.
02
Prototype to Learn
Build quick, testable prototypes (digital, service, or hardware) to validate assumptions, gather evidence, and converge on a viable direction.
03
Ship & Iterate
Translate the solution into execution (specs, alignment, rollout, metrics), deliver with cross-functional cadence, and improve based on results.
03
Ship & Iterate
Translate the solution into execution (specs, alignment, rollout, metrics), deliver with cross-functional cadence, and improve based on results.
03
Ship & Iterate
Translate the solution into execution (specs, alignment, rollout, metrics), deliver with cross-functional cadence, and improve based on results.



